What did I enjoy in 2023?
So. I sit down on the closing days of Twenty Twenty Three to do my third annual round-up of things I’ve enjoyed. This year went by in two halves for me. The first seven months were much like the previous year: very slow and depressive, as I looked for work to little success (and waited far too long for work when I did succeed). From August onwards, however, when I finally started my job working for the State and decided to move to Cambridge with two-weeks-warning, I simultaneously found more and less time to do interesting and new things, as I jarringly jumped from being quite alone to being very busy once more. Truly, a year containing the full spectrum from Flop to Slay. As previously, I’ll cover some video games first, then some table-top games, then some reading, films, and online media, before finishing with music.
I have to begin with Slay the Spire (2019). What a video game. I genuinely think it might be the best game of all time. It basically *made* the deck-building rogue-lite genre and still hasn’t been topped. I think this is in large part due to it having a good but limited amount of randomness. There’s about ten enemies for each of the three acts? And about fifty random events in total split between the acts? That’s enough variation that the runs are unpredictable, but there’s few enough possibilities that you can seriously bank on specific events or cards coming up to craft a perfect run. The other area where it leaves its pretenders in the dust is in aesthetics. I would not love this game as much as I do if it didn’t have the most creative and evocative set of enemy and item designs of any game I’ve ever seen. Lagavulin! Donu & Deca! Tingsha! The Champ! Just so good that it’s ridiculous really. Every game since, such as the dismal Cobalt Core (2023), is lacking in transparency, predictability, readability, and charm compared to Spire. My favourite deck archetype is power-stacking silent (getting five or so Footworks, and a bunch of Noxious Fumes and Caltrops and you're good).
From this point on, for the sake of time, I’m going to limit my thoughts on each game to the length of a tweet (240 characters).
Around Easter I began to hang out with a girl from a TTRPG group I was playing in called Mae. While I was stressing about interviews she watched me play four different games of her recommendation, all of which were very memorable.
- The Talos Principle (2014): Excellent. Neatly sidesteps the nasty 00s to 10s genre of 'single neat concept puzzle game'. The philosophy is pretty good but the ambience and music are better (roman beach area and tetris areas are standouts). The Serious Sam 3 engine and assets are delightful.
- Night in the Woods (2017): Tasteful. Nice art, world, and themes (more so when they were less overt, to be honest). The OST can be slapped on any time. Only complaint is that the loop of 'doing the rounds' to talk to each character quickly becomes a chore. It made me resolve to play games imperfectly.
- Hollow Knight (2017/2018): Nothing to say. A solid Metroidvania with meaty difficulty and satisfying bosses. The only reason it's so good is the DLC and care put in post-release. I could take or leave the lore, to be honest. The voices are the best part, and the dream bosses are the worst.
TheOuterWorldsWilds (2019): Beautiful, because it was so clearly put together with care and thought. Legend of Grimrock 2 is the best game of all time because it feels like an intricate terrarium-puzzle box that you learn intimately. This doesn't feel like that - it is one. Needs real brainpower to Get It.
What else did I play?
- Lunacid (2023): In Vivo (amazing horror game) dev makes King's Field. Again, beautiful terrarium-puzzlebox. Incredibly atmospheric, with an all-timer OST to accompany you in the labyrinths. Great enemy and environment design. Probably a perfect video game. I'd love to see a 'Vermis-'like guide to this.
- Islands of the Caliph (2023): An Islamic-fantasy blobber. This is My Kinda Thing, and it delivers. Elegant keyboard-only controls. A full system that makes you live by the Five Pillars of Islam. My playthrough was cut short by a rather opaque quest involving the pages of the Quran.
- MyHouse.wad (2023): Really freaky. The further you go, the more it becomes a puzzle-box and the less scary it becomes. Also made me realise how much I love internet-horror but hate how it can be ruined by people analysing it. Still, play it, at least to the part after the basement breaker-box.
- Resident Evil 4 (2023): 2004 was a great year for games. RE4 came out then, and was a banger. It was basically an arcade light-gun game and had the best look outside the Source engine. The remake lost the charm, and the pacing issues. Still a great horror game. The village fight is always an all-timer.
- That Which Gives Chase (2023): Respectable narrative-horror game and dog-sledding sim where every single scene is perfect. Truly a textbook case of how to make This Kind of Game. Utterly ruined by a single scene involving reindeer: all the brilliant atmosphere and tension gone. Still play it. Mush!
- Lighthouse of the Dead (2023): Now this is a video game! Like five minutes long. Elegant. A breath mint that takes you back to a simpler time. Imagine if this is what those lame FPS aim-trainers were like. Free. Play this one. Now.
- Source 1 SDK (2004-2023, RIP): The Source engine is a beautiful electronic easel. It really does just look excellent, and it IS easy to use. It teaches the fundamentals of art. It's a full spectrum, from The Beginner's Guide to G-String. And they killed it, and you can only use the new one with an expensive GPU.
- Pikmin (2001; 2023 on Switch): It doesn't get better than this. The most characterful Nintendo game ever made with wonderful environments that spark my brain now just as when I was a child. The 30 days turns it not into a stressful experience, but a beautiful arcade game to be done over a day. Wii port better.
- Superliminal (2019): A game constructed entirely of cheap tricks. It is, luckily, more than the sum of these parts. It is a game that will mostly impress people who don't play video games - these tricks have been done to death elsewhere. The frame narrative is charming but a little half-baked, esp. at the end.
- SUPERHOT VR (2019): The second non-tech-demo-feeling VR game to be released (this is funny considering that Alyx is literally a tech demo). More of that classic VR aiming fun. The longer range the map the worse it is. Incredible. It should have the Matrix soundtrack. Can't believe they removed The Scene.
- The Finals (2023): Makes a lot more sense when you think of e-sport as a genre. The casino map is amusing when considering it is also an exploitative product designed to engage and addict. Unfortunately, it is also a masterful refinement of the Battle Royale and Extraction Shooter genres.
- Titanfall 2 (2016): Hilariously good. The best FPS campaign ever. In and out in, what, five hours? Makes you feel like a pro-shoot-gamer. It's not a mistake this was made in Source - it's the game that made me learn how to do air-strafing, something I'd recommend everyone tries at least once.
- Baldur’s Gate 3 (2023): this game is as good as Divinity Original Sin 2 (a good game) and held back only by it being Fifth Edition. The Lore they include is great. The best main menu ever. Whoever at Larian put music in character creation deserves a medal. Also love the music that plays when you crit an enemy in a fight.
Now to games played on a table. My disillusionment with The Fifth Edition of the World’s Greatest Roleplaying Game has continued. I’ve found satisfaction by returning to and studying the older editions and explicitly ‘old-school’ products inspired by them: Tom Moldvay’s Basic, Ben Milton’s Knave, Gavin Norman’s Old School Essentials, Skerples’ Tomb of the Serpent Kings, Emiel Boven’s The Electrum Archive and DURF, Isaac Williams’ Mausritter, Rick Barton’s The Halls of Arden Vul, and Luke Gearing’s Wolves Upon the Coast. Wolves Upon the Coast! Wow! Now that’s an amazing system that I was introduced to by friends Aimée and Deryn - you play escaped viking slaves in a realistic-ish British Isles analogue, and you level up by boasting that you’re going to do something. Oh it is just incredible to play. My first character, a Muslim bounty hunter, was beheaded by a gryphon after leaping on its back, attempting to aid another character in their boast that they would land the final blow with a specific arrow. The whole table gasping and saying “Saleem! No!” was amazing!
Inspired by all this, I wrote my own basic-clone called Keyhaven, which I paired with an adventure demonstrating how the system should be run. The adventure was set upon the Isle of Keyhaven, this beautiful Mediterranean backwater and had a fun little hexcrawl and a dungeon. I ended up not being a fan of the system, and never finished the adventure. I ended up rewriting the entirety of The Isle of Keyhaven and converting it to DURF in a mad craze lasting twelve hours, publishing it as part of the DURF Jam 2023 ran by Emiel. Now that was rewarding - my first bit of published content on itch. I’ve started another one about a mausoleum hidden in The Canyons of Kerad filled with mysterious giant statues. I might also rework Keyhaven the system with a classless second edition, but I'm unsure as Aimée and Deryn might be doing something similar.
I also ended up getting into Magic the Gathering, playing it every Friday with friends in Cambridge. We started off playing commander format, and I arbitrarily chose to play mono-white (something I uphold to this day). It’s a very beautiful game, though the more complicated and abstracted the game gets from being about hitting creatures with other creatures (an idyllic state derogatorily referred to as ‘playing Hearthstone’) the more frustrating I found it. Diplomacy, and the real dank depths of Blue, in particular, I found hellish. I’ve been enjoying it a lot more playing draft, especially with the wonderful new Ixalan set. That was a good pre-release event to attend.
After encountering Tim Rogers’ Action Button in December last year, I exhausted the twenty-five-ish hours of video on the channel and then turned towards the Insert Credit podcast and his old articles (like the MGS2 one). From there, I found an old website and his medium, where he’s hosted a bunch of his old ‘essays’, which are essentially long and brooding memoirs. They were pretty fun and had a nice style of writing that his more recent stuff has obviously evolved from. My estimation of him dropped, however, as he basically describes himself being a twenty-something womaniser (one that might regret it, but still). A particular story of his really affected me in how awkward and horrible the events described are - a deep sinking feeling fills me even as I think about it now. I decided to get into the novels that he was obviously aping. The main one I can think of right now is Norwegian Wood by Murukami (Michael's girlfriend Gabija recommended this with a warning that it was “dangerous”), which is a wonderful book about both hanging out and working through stuff as you’re in your early 20s (in the same way that I quite liked The Letranger last year).
I watched a bunch of moving-picture media this year, both in the cinema and on the sixty-five-inch OLED television that Mae bought (which arrived scarily large, but soon became scary in that it stopped seeming excessively large).
Early on I saw the film which I would base my personality on for the coming year: Tár (2023) starring Cate Blanchett. What a ridiculously good film. A character portrait of a narcissist abuser whose tricks suddenly stop working. It’s very funny to watch. Lydia Tár is a beautiful character that does deserve tiktok fancams, and it’s because not only is she camp, but crucially it’s hilariously camp to idolise her. There’s been plenty of ‘sigma’ films about bad people ‘getting away with it’ (Nightcrawler is the one that leaps into mind). It’s finally time to have a film about a pretentious, abusive, lustful, scornful, prejudiced girlboss, and it’s finally time for people to say she’s ‘literally me’. Lydia Tár fills all the stereotypes of what the predatory ‘homosexual’ is, and to idolise or identify with her is to reject the poisonous mentality that one shouldn't act with queer desire to avoid the risk of being labelled as various dark and dangerous things (things the barbarous gays have - according to the classic liberal narrative - gained acceptance by successfully suppressing within themselves). In other words, Lydia Tár slays and I have no choice but to offer uncritical support for my maestro-in-exile.
What else did I watch? Nothing sticks in my mind as much as Tár, but rapid fire:
- John Wick 4 (2023): pog. Extremely good density of cool guys and luxurious scenes, but don’t like the fact that almost everyone he fights seems to require five separate killing blows. The further in you get, the more triumphant it is (and it has earned it). The Hotline Miami section was great. It's a hilarious film series and I can't help but guffaw when a goon is dispatched (which is why it's a shame there's less goons and more mini-bosses in this).
- Dungeons and Dragons: Honour Among Thieves (2023): very enjoyable. Watched this as a double-feature with John Wick. Fun little one-off adventure film. I did obviously point and go ‘I Get That One’ at the various source material references that are thrown out, but it’s a good film without those!
- Barbie (2023). A film that fewer people should have seen, and that far fewer words need be said about. A miracle of marketing. Michael did have a nice take about it. Oppenheimer (2023) is similarly a film that I have no comments for (but because it was good).
- Pulse (2001). Wow! This is an amazing Japanese horror film. You need to watch this one. The imagery and sound design is just amazing (watching the “tasukete…” scene with surround speakers was transcendently skin-crawling). While thematically neat, I don’t think it says anything notably deep about the internet and alienation. Closing point: wow I would love to have a job at that beautiful rooftop garden, though all they seem to do is move pots around?
- The Melancholy of Haruhi Suzumiya (2006; 2009). I don’t think people acknowledge enough that anime is just cartoons made in Japan. Just because One Piece is from the Orient and has a continuous plot and censored blood doesn’t mean it’s any better or more mature or deserving of your time than, like, Spongebob or something. Haruhi is a perfect example of an anime that is more than a children’s cartoon and actually good. It’s so experimental, and so obviously well-read on a range of other media from both Japan and the West. You absolutely have to watch it in broadcast (“Kyon’s”) order - it makes the whole experience so much richer, as you try and piece together the continuity. Oh boy! And a certain series of eight episodes! You’ve got to watch them! It’s far less a waste of time than watching any other stretch of eight episodes from HunterXHunter or whatever. My favourite episodes are ‘The Adventures of Mikuru Asahina’ (the first episode), ‘Someday in the Rain’, and ‘Endless Eight IV’. Haruhi is a good candidate to throw out as the best anime of all time when asked.
- In Spring I found myself in London with many hours to spare. I’d had a pleasant stroll from Euston to Covent Garden to Trafalgar Square, then down the Embankment Gardens and across the Waterloo Bridge. I was absolutely captured by the visual clash between the beautiful modernist constructions along the southern bank, the Victorian gardens to the northwest, and the alien growth of Canary Wharf that erupts in the East. You could probably do some kind of metaphor off of that. Point is, I strolled into the BFI, watched a short documentary called ‘Techno Babes’ (1996), which was excellent and captured many of the same debates (and prejudices) that queer people are still litigating today, and then asked the guy at the box office ‘are there any good films on in the next hour?’. He said ‘Tokyo Story’ so I went and watched that. It was good. Just a beautiful film about generational responsibility. I was already extremely respectful to my grandparents and so on, but this just hardened that resolve. Noriko is the absolute blueprint for emotionally tortured woman martyring herself as she navigates patriarchy. She slays. She really does. The theme slaps too.
- Earlier this month I watched The Northman (2022) with a Anglo-Saxon historian friend commenting every so often on the historical context of various elements and details. Wowie! What an experience! Such an amazing film. It really plays into the cool literary form of Norse sagas. The performances are so luxurious and a delight to watch. The opening monologue slays. Willem Dafoe slays. Take a shot whenever someone growls ‘Valhoooooool’.
As I've had to be doing a lot of monotonous admin while working from home, I've been listening to a lot of podcasts and youtube videos. I've stopped going to Northernlion's own videos since he pivoted to exclusively streaming, instead now watching a lot of 'Library of Letourneau', a fan-run highlight/compilation channel which puts out 2 hour summaries for most of his streams. They're very high effort and often have cutaways to the relevant twitter video NL is bantering about. Big fan. I shudder when thinking about the kind of psychopath it takes to run that channel. Another thing I've been sticking on in the background is Film Critter's 'Processes...' podcast, where two immensely likeable people hang out and critically discuss some film for 50 or so minutes, with the conceit that one of them (they swap each time) is lying on a chaise-lounge talking to their therapist (the other). They usually drop it after a few minutes but it's a delightful little joke that enhances the hang-out-itude of the podcast. They've also exposed me to a lot of cool films – I watched Pulse, for example, because of them.
Another person I've gotten into is Tangomushi, who does features on PS2-era survival horror games that aren't Resident Evil or Silent Hill (Haunting Grounds, or Rule of Rose, for example). Wonderful little videos that, although doing the classic video essay plot summary, do actually have a good quantity of analysis and discussion of the game's context. Probably the best videos I've seen this year, though, are Warlockracy's Morrowind mod highlight videos, which take a brilliant form: they don't aim to holistically cover all of the mod's features or content, instead depicting the journey of a single character (with role-played narration) through the new area or quest. Check out the one about Tamriel Rebuilt – it's a very fun little narrative.
I haven’t listened to much new music this year: I’ve mostly been re-listening to comfort classics or playing the stuff I have found on repeat. It’s a big change from the last two years but probably makes sense in light of the vast amount of effort I put in during that period of experimentation and discovery. I do luckily still have ten good album recommendations to cap out this post though, which I’m happy about. As always, I do wish everyone reading a wonderful 2024. I am truly hopeful for this coming year, which seems likely to be a turning point for me, many of my peers, and the country in general. Let it be a turn for the better.
- darker than darkness style 93 (BUCK-TICK, 1993, 55:52) - got into them after the talented Atsushi Sakurai’s tragic early death; amazing moody Japanese rock; try ‘die’ and ‘ドレス’
- Rubber Soul (The Beatles, 1965, 35:32) - the best Beatles album; back-to-back quality songwriting (that's what a good album is right? every song on the album being good?)
- Anticipation (Cameron Knowler & Eli Winter, 2021, 38:36) - heard them by chance in the Blue Moon; wonderful and occasionally heartbreaking American primitive guitar to hang out to; try ‘A White Rose for Mark’
- Nothing has changed. (David Bowie, 2014, 153:54; the 3 CD version) - highlights a lot of wonderful songs that are less appreciated, particularly those from his best album, hours…; try the delightful earworm ‘Little Wonder’
- Man of Aran (Sea Power, 2009, 73:27) - atmospheric nautical ambient; more delicious Sea Power goodness
- F♯ A♯ ∞ (Godspeed You! Black Emperor, 1997, 63:29) - and a dark wind blows.
- Sleep’s Holy Mountain (Sleep, 1993, 52:13) - wonderful metal; try the comfortingly plodding first track
- The Servile (No Party For Cao Dong, 2016, 38:54) - Taiwanese rock band doing some rock; try ‘爛泥’
- Lunacid OST (Akuma Kira et al, 2023, ~155:00) - wonderful collaborative album where the game dev obviously got his mates in (the guy who did 'Umurangi Generation', for example); tracks can be very atmospheric and soothing; try ‘Cerebro Temple’, ‘Beached’, and ‘Apollo’ for a nice range
- Infinite Granite (Deafheaven, 2021, 53:35) - heard this in a record shop in Stourbridge and just had to ask; lovely shoegazey metal that is endlessly listenable; just go and stick this one on from the start