The East Lake Survey Vol.2: Under Eastlake

About a year ago Stella Condrey hosted an RPG writing jam on the Thinking Adventures server called ‘The East Lake Survey’. I believe it was after some discussions about the importance of raw Legwork in writing. She wrote up a barebones bestiary and an 8*8 hexcrawl and it was everyone’s job to flesh out their own version of these initial prompts. This meant that each person created a different interpretation of the East Lake region: in a specific spot in one version there might have been 8 little goblins running around protecting a magic sword, but in another 8 ATVs were parked protecting an artillery battery. The results of that jam were published here. It was an amazing thing to take part in.

Folks on the server kept saying that we should do another instalment of Eastlake, so in the spirit of legwork I eventually just set about creating a new jam. This time, contributors would write their own version of a dungeon.

I’ll briefly detail the process I went through to make the prompts:

That deadline passed last night at midnight. Watching people share their work and praise was a wonderful thing: this is what jams are all about. We ended up with contributions from about twenty people! Congrats and thanks to those people, and also everyone who read or commented on their work during the jam. Thanks especially to Stella for setting up and hosting the previous one and helping me out with this one.

Now, what remains is the arduous task of editing and laying out each contribution so that they can be compiled in a single volume. If I can get my act together we might even get another physical run.

Below, I’ve also pasted the prompts so that you too, dear reader, can host this jam if you so wish. Thank you for reading.

Generalities

Monsters:

  1. Acolyte.
  2. Kobold.
  3. Giant Animal.
  4. Slime.
  5. Undead.
  6. Vampire

Magic Items:

  1. Paper.
  2. Tool.
  3. Weapon.
  4. Rod.

Rumours (true or false):

  1. Historian’s Fact.
  2. Superstition.
  3. Bedtime Story.
  4. Treasure.

Factions (optional):

  1. Faith.
  2. Guild.
  3. Nobility.

The Map

The Keys

Only look at the room keys once you've filled in the generalities.