Miles

canal with ducks

what is this?

This is my personal website and a homage to Web 1.0. I upload most of my work here.

blog

tabletop role-playing games

I've always found that designing your own systems and modules, tailored to the themes and play-styles that you wish to explore, is the most important part of running a game for other people. Below are some that I've produced.

  • [21-04-2024] ~ Lands of the Lost Lake - a hexcrawl inspired by the art of Joseph Mallord William Turner
  • [27-03-2024] ~ The Depths of Delirium I - the first part of a dungeon set in a Cambrian dig-site and failed prison seperated by a boiling ravine
  • [07-03-2024] ~ KEYHAVEN - a collection of the rules I've been playing around with for my own games and a statement of my aims as a GM
  • [29-02-2024] ~ The Hole of Heresy - a fun mini-dungeon focused on heretical saints, pulling together some imagery clouding my head
  • [15-02-2024] ~ The Facility of Fatality - adapting Lethal Company to OSR
  • [26-01-2024] ~ The Tracks of Torment - my submission to the Jennell Jaquays Memorial Game Jam
  • [09-01-2024] ~ The Canyons of Kerad - the follow-up to Keyhaven Keep featuring some fun archeology
  • [14-11-2023] ~ Caverns Below Keyhaven Keep - an adventure written for the DURF Jam 2023 and my upcoming OSR-clone KEYHAVEN
  • [31-12-2022] ~ METROPOLE: DÉRIVE - a solo game that encourages the player to become more attuned to urban affect
  • [29-09-2022] ~ Crush Depth - a pulp adventure system set in a noir 2000-Leagues-Under-The-Sea world

we're in the zone now

This is the initial final draft of my undergraduate dissertation that I submitted in April 2022 on the concept of 'The Weird' and how it relates to geography and climate change. There’s quite a lot of compromises I had to make in terms of content and detail here (due to the word limit and the way these dissertations are examined and marked), and I hope to at some point re-write it (at the least in more plain language.